Large (2D) levels

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Headdy,

Plan, plan, plan, then develop.

Develop an editor which allows you to manage and edit smaller chunks of the overall bigger map. So you can add to the larger map at any time and edit any small section. In effect a clever version of two.

Don't limit yourself to creating a basic map editor, think about what your game needs and work out a way to include these options in your editor, and how you will manage all that data. It will take a while but I bet you can develop a really brilliant fully funcitonal editor as long as you plan out ahead what you may like in your game.

IPete2.