Model format support

BlitzMax Modules Forums/MiniB3D/Model format support

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

Hello. Only got as far as creating a few cubes flying about with MiniB3D so far as I'm working on a 2D project for the next few months.

Anyhoo...

1. Is it correct that MiniB3D only supports B3D format?

that being the case...

2. When I used Blitz3D a couple of years back, I always opted for 3DS format for static models, or models with a mesh hierarchy. For example, suppose you have a tank chassis, with a turret on top that rotates on the Y axis, and a barrel attached to the turret which rotates on the X axis.

i) Is it possible to do this kind of thing with B3D models?
ii) If so, can B3D format be compared to 3DS format (i.e. have three entities in a hierarchy, that can be referenced by name), or must I create bones, and attach the vertices of each object to a bone?

Sorry for sounding like a complete gimboid here but I haven't ever created anything in B3D format - others have always done it for me.