You need to straighten the whole mesh out:
etc etc, instead of just doing a planar mapping, becausethe texture, if scrolled, will run down the axis. Think about the textures movement. And the way the mesh is laid out. The above should produce the correct result, all be it, slightly distorted. Shouldn't be too bad though.
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etc etc, instead of just doing a planar mapping, becausethe texture, if scrolled, will run down the axis. Think about the textures movement. And the way the mesh is laid out. The above should produce the correct result, all be it, slightly distorted. Shouldn't be too bad though.