I always found some of Minter's games exceptionally well calibrated, gameplay wise. Llamatron 2112 was made so well that for each game you would be able to get just some stages further without being frustrating (something which I miss, for example, in Bullet Candy). People who can't stand robotron styled gameplay or psichedelic effects shouldn't play such games in the first place. As far as robotron style games work, it was excellent. I think it's more a matter of personal preference than objective quality.
Captain Blood was certainly dispervise, but very interesting (the iconic language for starters). It's also a major problem of other games of its era: without a guide or a manual you are completely lost. Commander Blood, its sequel, on the other hand takes out the free roaming and introduces hanson-like characters: a brilliant and whacky game.
An easy list can be made for movie tie-ins which re-tell the same story, which are always acceptable at their best: from the ET game (even the developer was ashamed of it) to the latest one, the PC port of Iron Man (the 360 version is mediocre, but the PC version is a straight port from the PS2 version and the graphics alone as you can see would be considered sub par for a 1998 game... let's not talk about the rest). The Exception could be The Chronicles of Riddick, which is totally brilliant in every respect - plot, screenplay, acting, graphics, and gameplay - but which is also not based on the movie plotline.
i never understood captain blood
id land try and have a convo give up after they made little to no sence and just bombed the planet and headed to a random one for more of the same
i think my goal became total eradication of the star map ;)
id land try and have a convo give up after they made little to no sence and just bombed the planet and headed to a random one for more of the same
i think my goal became total eradication of the star map ;)
Captain Blood was certainly dispervise, but very interesting (the iconic language for starters). It's also a major problem of other games of its era: without a guide or a manual you are completely lost. Commander Blood, its sequel, on the other hand takes out the free roaming and introduces hanson-like characters: a brilliant and whacky game.
An easy list can be made for movie tie-ins which re-tell the same story, which are always acceptable at their best: from the ET game (even the developer was ashamed of it) to the latest one, the PC port of Iron Man (the 360 version is mediocre, but the PC version is a straight port from the PS2 version and the graphics alone as you can see would be considered sub par for a 1998 game... let's not talk about the rest). The Exception could be The Chronicles of Riddick, which is totally brilliant in every respect - plot, screenplay, acting, graphics, and gameplay - but which is also not based on the movie plotline.