It was more related to:
Above the canvas, yes. Attached, hmm.. better not directly.
If it makes sense is another story. For a game probably different things are important. I agree as you said to put them aside in a row or so, that's useful for a level editor and such.
For sure it will be ok to have soft-gadgets in a gamescreen (probably the standard), but the initial question was what can we do with the MaxGui gadgets:
So, i hope the program gives some idea about where are the limits.
well you just need to remember that you can not use OS GUI element with fullscreen graphics or above the graphic canvas which makes it pretty limited.
Above the canvas, yes. Attached, hmm.. better not directly.
If it makes sense is another story. For a game probably different things are important. I agree as you said to put them aside in a row or so, that's useful for a level editor and such.
For sure it will be ok to have soft-gadgets in a gamescreen (probably the standard), but the initial question was what can we do with the MaxGui gadgets:
Can icons and color changes be used to change the appearance of MaxGUI so it can be used in a game without it looking too 'system-ish'
So, i hope the program gives some idea about where are the limits.