Cool,
I'm actually working on somthing else at the moment, but may take a break and try and knock somnthing up nice a quick for this.
Interaction will be via the player placing pheramone markers on the map (overhead view), can be either food or enemy marker. Ants either move towards nearest target (workers - food or food store, soldiers - enemies) or if nothing in range towards strongest marker of thier type.
Workers take food back to nest, which makes more ants.
Food is either incental, (dead people, cactus, prams) or from stores that can be exhausted (rubbish tips, supermarkets, trailer parks, schools etc....)
Enemies - get better as game goes on, rednecks, police, soldiers, tanks......
Levels start in the desert and become more urban. To win a level you need to get enough food to make another queen ant. To lose, nest gets destroyed.
Should be quite simple to knock off (famous last words)
I'm actually working on somthing else at the moment, but may take a break and try and knock somnthing up nice a quick for this.
Interaction will be via the player placing pheramone markers on the map (overhead view), can be either food or enemy marker. Ants either move towards nearest target (workers - food or food store, soldiers - enemies) or if nothing in range towards strongest marker of thier type.
Workers take food back to nest, which makes more ants.
Food is either incental, (dead people, cactus, prams) or from stores that can be exhausted (rubbish tips, supermarkets, trailer parks, schools etc....)
Enemies - get better as game goes on, rednecks, police, soldiers, tanks......
Levels start in the desert and become more urban. To win a level you need to get enough food to make another queen ant. To lose, nest gets destroyed.
Should be quite simple to knock off (famous last words)