C doesnt fully support OOP though.
And i'm intermediate with OOP, as i've done a few games in OOP with blitzmax...
New question, with blitzmax, how does it represent strings? like would this function return correctly if I were to import it into blitzmax:
if I called it in blitzmax like so:
I'm going to try that now actually.
And i'm intermediate with OOP, as i've done a few games in OOP with blitzmax...
New question, with blitzmax, how does it represent strings? like would this function return correctly if I were to import it into blitzmax:
string Test(string RetString) { return RetString; }
if I called it in blitzmax like so:
'call C++ function to return a string (test) local teststr:String = Test("Testing...") print teststr
I'm going to try that now actually.