Gameplay versus graphics

Miscellaneous Forums/General Discussion/Gameplay versus graphics

Big business really focusses on how much profit they're going to make and how to make that happen, and if that means identifying what people will `buy into` then it's not really their fault. I mean, they know that to shift units off the shelves their game has to appeal to the customer's ego, which focusses on appearances and not on reality. The more yarn they can spin and the more they can convince the customer that they're buying something that is amazing the more sales they'll have, regardless of whether this approach honestly reflects the actual content of the game.

There is a lot of manipulation, dishonesty, distortion, misrepresentation and deceit in the way a lot of businesses sell stuff. They're not even really selling you a game, they're selling you an impression of a game, or a dream of what it might be - just some fanciful fantasy image of what it really is, far removed from what you actually discover to be there once you take a harder look at it. And that's where the problem is - if a game's `body of work` is really just a support structure for false impressions and deluding appearances, then once you see what the game is really made of you seeononly this junk holding up a fake illusion of something appealing. You see through the illusion to the crap buried underneath and find that the whole thing is empty.

A good game is one where the emphasis is on the main body of the game itself and not on the appearance of it. If the appearance happens to be great at the same time, super. But appearances are secondary side effects. If someone gives you a fancy picture frame which looks all gold and shiny and appealing to `doll up` some crappy picture that it contains, you could be so enamored with the frame that you don't really see that the picture is garbage. But take the frame away and you are left with junk. A genuinely good picture doesn't need a frame.