SuperStrict Import sidesign.minib3d Graphics3D 800,600 Global cam:Tcamera = CreateCamera() Global cube:Tmesh = CreateCube() Global tex:TTexture = LoadTexture("C:\Program Files\BlitzMax\samples\aaronkoolen\AStar\water.png") EntityTexture(cube,tex) PositionEntity cam,25,25,25 PointEntity cam,cube cam.CameraProjMode(2) CameraZoom(cam,0.1) While Not KeyHit(KEY_ESCAPE) RenderWorld() UpdateWorld() Flip Wend
An example of how to make a isometric view