V0.5

BlitzMax Modules Forums/MiniB3D/V0.5

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SuperStrict
Import sidesign.minib3d

Graphics3D 800,600

Global cam:Tcamera = CreateCamera()
Global cube:Tmesh = CreateCube()
Global tex:TTexture = LoadTexture("C:\Program Files\BlitzMax\samples\aaronkoolen\AStar\water.png")
EntityTexture(cube,tex)

PositionEntity cam,25,25,25
PointEntity cam,cube
cam.CameraProjMode(2)
CameraZoom(cam,0.1)

While Not KeyHit(KEY_ESCAPE)
	RenderWorld()
	UpdateWorld()
	Flip
Wend 

An example of how to make a isometric view