One problem is publishers put a lot of constraints on gameplay these days. There's so much money hedging on a titles success that they often want to get the game playable by kids of 4 years through to retired and insist on everything being dumbed down to meet the requirements for the lowest.
Thats been my experience in the past, working on commercial games that weren't bleeding edge AAA
Thats been my experience in the past, working on commercial games that weren't bleeding edge AAA