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Yes, theoretically it is possible to have a high-end and low-end engine in one, but in practice that means that the way the both "modes" work, are totally different engines. For example the low-end engine needs baked shadows, while the high-end engine can do everything with dynamic lights and dynamic shadows on the GPU. Both modes would still have common parts, but it would be much more effective then to have the 2 modes as seperate engines under one frontend. It would create 2 seperate .exe files.

When Flow and Leadwerks are ready, I could write that kind of front end which uses the same assets and the same source code to create a low-end and a high-end version of the game. I would also create a game launcher, where the user can select from the menu: High Quality / Normal Quality.