How does having a fallback mechanism relate to not use the graphics hardware to its full extend?
There is a massive hole in that logic I fear. to my knowledge, UT3 for example runs on old hardware while using even newest hardware extremely well.
Just because some programmers are not capable of writting fully modular engines with rendering drivers (pure shader, FFP with shader, pure FFP) this does not mean that they use the GPU better, just to point that out as well. This only means that they are incapable of replicate the effect with less demanding attempts.
There is a massive hole in that logic I fear. to my knowledge, UT3 for example runs on old hardware while using even newest hardware extremely well.
Just because some programmers are not capable of writting fully modular engines with rendering drivers (pure shader, FFP with shader, pure FFP) this does not mean that they use the GPU better, just to point that out as well. This only means that they are incapable of replicate the effect with less demanding attempts.