Open B3D Source to Registered Users?

Miscellaneous Forums/General Discussion/Open B3D Source to Registered Users?

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If the source was available to us, I think it would be much more convenient to do stuff like:
- Update engine to DX9 + add compiled shader loading / assign
- Incorporate shadow systems and functions
- Fix / improve the Antialias support + add Anisotropic modes and mip map modes
- Add double precision arythmetics
- Improve texture blending modes
- Add speed hacks to the text instruction (ala FastText) + improve font support
- improve performance when manipulating strings $
- Add jump table capabilities (even if it's like "On number goto label1, label2, label3 ..." like GWBASIC / BASICA)
.............