I would prefer to see more games with an acceptable game play / buck ratio instead of the eye candy with no game play / buck ratio like most current generation games sadly are made.
If a game costs 20 million in production and 17mio+ went out for Visuals, then the game will most likely suck as there wasn't enough left to hire competent story writters, AI programmers etc.
At worst it will suck and run dead slow on regular machines, still without offering gameplay, so in the end, the game offers nothing but asks for a car load of cash (75-90 USD for new pc games here, console at 90-120 USD)
If a game costs 20 million in production and 17mio+ went out for Visuals, then the game will most likely suck as there wasn't enough left to hire competent story writters, AI programmers etc.
At worst it will suck and run dead slow on regular machines, still without offering gameplay, so in the end, the game offers nothing but asks for a car load of cash (75-90 USD for new pc games here, console at 90-120 USD)