TCP-ing from client(s) to a server

Blitz3D Forums/Blitz3D Programming/TCP-ing from client(s) to a server

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Moved my game forwards a little, the code is nowhere near ready for public consumption, maybe it never will be - two trucks alive in my 3D arena which are clients to a server provided in the first instance by WINGS, modified a bit to take it to this. Wings has provided me with some more good advice that I've still to implement but all in good time.

I plan to have a new front end that will attempt to source the IP address of the client prior to executing the B3D code, maybe some logic to source the IP address of the server..... soon.