360 shooter FPS (test)

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The targeting thing is made of lines, would an image be faster? If so, how would I make it so the lines seem infinite?

The FPS should be around an avg of 60 (the test is not suppost to drop below 60 or go higher)

The blurr effect is to simulate that there's more dynamic things going on than there really is. I can turn the intensity down. The idea being that things are moving so fast that they seem blurred.

And the infinite level was part of the design, the enemies are just about as fast as the player so they shouldnt be far behind if he runs..