Well, my point wasn't really about supporting old video cards (although saying as you have this option in B3D you might as well take it). Quite a few people (like myself) have cards with 16 and 32-bit options, so if a user is in 16-bit mode, as many will be, and the game is run in windowed mode, then you have to use 16-bit. If you don't it won't look pretty. It's fine in full screen though as you can then switch to 32-bit (assuming the card has 32-bit, which it should).
Readpixel Discrepancy
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