They approached me a couple years back, IIRC. I noticed this in their developer relations blurb, and decided to pass.
When your publisher has already decided that the only type of games people are ever going to offer him are "not-so-great" it doesn't fill you with confidence that he's going to put much effort into marketing your game, not to mention who's he selling to if all his games are "not-so-good".
There's more good stuff in there too. Something about their ability to "sell a game no one really wants" and that sort of thing.
3) Logistical problems. In order to sell unknown games you need a great box. Without decent packaging the appeal of an already not-so-great product goes down the drain fast.
When your publisher has already decided that the only type of games people are ever going to offer him are "not-so-great" it doesn't fill you with confidence that he's going to put much effort into marketing your game, not to mention who's he selling to if all his games are "not-so-good".
There's more good stuff in there too. Something about their ability to "sell a game no one really wants" and that sort of thing.