Look at the Blitz3D docs for 'pivots'.
You need to create a pivot and parent it to 'CMesh' (the car body), then offset the pivot on the y-axis.
; # Needs to be placed after the 'Create car body' code
Global YourPivot=CreatePivot(CMesh)
PositionEntity YourPivot,0,5,0
Next, point the camera at the pivot instead of the car body in the UpdateCam() function of the demo...
Change...
PointEntity Camera,CMesh
to...
PointEntity Camera,YourPivot
You need to create a pivot and parent it to 'CMesh' (the car body), then offset the pivot on the y-axis.
; # Needs to be placed after the 'Create car body' code
Global YourPivot=CreatePivot(CMesh)
PositionEntity YourPivot,0,5,0
Next, point the camera at the pivot instead of the car body in the UpdateCam() function of the demo...
Change...
PointEntity Camera,CMesh
to...
PointEntity Camera,YourPivot