Cold Steel ..or something like that

Miscellaneous Forums/General Discussion/Cold Steel ..or something like that

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The current implementation is in a dead end right now. Choosing IrrLicht was a terrible decision from my part, since it is a poorly designed rendering engine. The material system is horrible, it has half-working implementations of serveral 3D model formats instead of concentrating on a custom model format, and lacks support for several basic things. Trying to workaround these things took most of the time, and made the project look "dirtier" every day. So right now, I am redesigning several parts of the engine, just to regain focus on how do things.

The basic idea is that I will separate the engine into different independent modules (ColdSteel.Graphics, ColdSteel.Audio, ColdSteel.Physics... ) and, while the current graphics system based on IrrLicht will stay, I will provide a rendering system based on another next-gen engine which seems to be really well designed: Horde3D.