EntityOrder > 0 ignores existing ZBuffer

Blitz3D Forums/Blitz3D Bug Reports/EntityOrder > 0 ignores existing ZBuffer

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You've not mentioned what your 'special effects' are, but generally this sort of thing is provided with a shader, which, as we know, isn't available in DX7 and therefore not available in Blitz3D natively.

If a shader could be used this would bypass this probably as you'd do the whole shebang in one render.