GC will clear up any out of scope objects.
Playsound is for sfx and music :
I find it best to allocchannel() to obtain a channel for the playsound command.
Playsound is for sfx and music :
BlitzMax contains native support for sound files in both .wav (uncompressed) and .ogg (compressed) file formats.
I find it best to allocchannel() to obtain a channel for the playsound command.