Texture Filtering

Miscellaneous Forums/General Discussion/Texture Filtering

Your list covers any anisotropic setting. To my knowledge, gaussian cubic is a filtering technique supported in DX8. Usually a video card which supports cubic magnification supports anisotropic magnification as well, so I suppose this is one of the reasons it hasn't been implemented in videogames.

I have never seen them in the options of any game.

Most 3D games have an advanced video panel with such options (mainly non-casual games of course, such as Half Life 2).