You can enable access to shaders and other stuff by using GlewInit(), and then use for example GLSL. You can search the forum for more information. I found this code in MiniB3D which tells the version, and for me I get GL 2.0 after glewInit.
If GL_VERSION_1_1 If GL_VERSION_1_2 If GL_VERSION_1_3 If GL_VERSION_1_4 If GL_VERSION_1_5 If GL_VERSION_2_0 Print "GL 2.0" Else Print "GL 1.5" EndIf Else Print "GL 1.4" EndIf Else Print "GL 1.3" EndIf Else Print "GL 1.2" EndIf Else Print "GL 1.1" EndIf Else Print "GL ?.?" EndIf