I got S2

Miscellaneous Forums/General Discussion/I got S2

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hey Taumel...well..im not expert for S2, but it was easy to pick up scripting language for me, in really no time...Unity using its own compiler, while this thing has already 'player' so basically you just save your scripts in script folder and watch whats happening...nice..it has nice world level builder, and terrain builder, so you can actually very easy build, modify, paint your level with textures..material editor is very simple and nice to use with real time preview, so you just save material and apply on to surface you want and its rolling...you can cast/receive shadows on to every single object on scene,without fps loss, Scene editor allowing you to play/modify your game in real time with all effects as in real game, editing pathfinding nodes, setting up AI scripts and so on..for characters , there is nice editor where you can preview, setup or change animation as well as attach some other prefabs on to specific bone if you want to(eg. armor, sword, and stuff)...all in all, it was nice thing to play with..and absolutely next gen..for sure..all in all, I like it, but Unity is a multiplatform thingy, and it has nice editor 'ALL IN ONE', so my vote goes for Unity..but if you want something like Crysis to be done, S2 can do it man...provided FPS demo showing such nice vfx with lights and stuff..and yes..your geometry you have to build in world editor, so having that in mind, I cant 3DSMAX on the way I use with B3D for example..but as a bunch of prefabs...something like DarkRoom studios engine..but I guess, i can build my prefabs in max and import it since there is nice exporters for Max, for static and animated meshes as well as Collada is supported...nice thingy...2 millions polys rendering in no time :) .. anyway..nice lil game Im working on(started in B3D) i will keep push on Unity...S2 at the moment will be nice thing to play with :)