Azaratur
A recent project of mine had 3,500 poly main B3D character and upto 28 other none player characters (also B3D) on the same screen using 2,500 polys each, but as Ross states above its not really the polys you have to be aware of, it is almost always a problem to have many characters with lots of bones. So keeping the bone count down overall will help. Also keep an eye on very large texture counts and surface counts. I have used 2048 x 2048 textures to give me super high res results - my project runs at 1680 x 1050 x 32 and attempts to eep 60 frames per second, but fails on some intense scenes, even on a Core 2 with 512MB nVidia 8800GTS - so do beware.
Let us see some images once you get some up and running.
Good luck.
IPete2.
A recent project of mine had 3,500 poly main B3D character and upto 28 other none player characters (also B3D) on the same screen using 2,500 polys each, but as Ross states above its not really the polys you have to be aware of, it is almost always a problem to have many characters with lots of bones. So keeping the bone count down overall will help. Also keep an eye on very large texture counts and surface counts. I have used 2048 x 2048 textures to give me super high res results - my project runs at 1680 x 1050 x 32 and attempts to eep 60 frames per second, but fails on some intense scenes, even on a Core 2 with 512MB nVidia 8800GTS - so do beware.
Let us see some images once you get some up and running.
Good luck.
IPete2.