Texturing splattering on terrain using blending.

Blitz3D Forums/Blitz3D Programming/Texturing splattering on terrain using blending.

Are you sure it destroys the z-buffer ? I used BrusFX instead of EntityFx, so the 1st brush should keep it's z buffering. The second brush is rendered on top of it, and -since it has the same z-depth, there should be no problems with the z-order ?