Ok, ill give it a try. Im not great with the write/read routines though.
EDIT:
Erm...No savegames and levels...confused...help...:(
EDIT 2:
Fixed it to some extent,just need to display it at the title screen. could I have a hint on that(was no function for displaying in code.)
EDIT 3:
MAV.
EDIT:
Erm...No savegames and levels...confused...help...:(
EDIT 2:
Fixed it to some extent,just need to display it at the title screen. could I have a hint on that(was no function for displaying in code.)
EDIT 3:
MAV.
Dim Highscore_Name$(10) Dim Highscore_Score(10) Dim Highscore_Whacks(10) ; -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ; This function checks the player's current score against the high score list and inserts their name into the list if they have achived a new high score. ; -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Function Update_Highscores() Local Loop, Loop2 Load_Highscores() ; Loop through the highscore list from the highest score to the lowest. For Loop = 0 To 9 ; If this player's score is greater than the highscore at this location in the list... If highwhacks > Highscore_Score(Loop) ; Move each highscore, starting at this one, down by one, pushing the last one off the list. For Loop2 = Loop To 8 Highscore_Name$(Loop2+1) = Highscore_Name$(Loop2) Highscore_Score(Loop2+1) = Highscore_Score(Loop2) Highscore_Whacks(Loop2+1) = Highscore_Whacks(Loop2) Next ; Add this player's score to the list at this location. ; ; We use the score and level variables instead of the saved score because we want the score in the middle of the level to be saved, not the score ; at the end of the last level. This score will not have the level bonus added. The player only gets that if they complete the level. Highscore_Name$(Loop) = Input$("What Is your name?") Highscore_Score(Loop) = player\score Highscore_Whacks(Loop) = whackshigh ; Exit the loop early. Exit EndIf Next Save_Highscores() End Function ; -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ; This function loads the current high score data. ; -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Function Load_Highscores() Local Filename$ Local DataFile Local Loop ; Attempt to open the data file for reading. ; If the operation fails, no data will be loaded, but this will just result in no high scores being displayed, so no biggie. Filename$ = DATA_PATH$ + "highscores.dat" DataFile = ReadFile(Filename$) ; Load the data. For Loop = 0 To 9 Highscore_Name$(Loop) = ReadLine$(DataFile) Highscore_Score(Loop) = ReadLine$(DataFile) Highscore_Whacks(Loop) = ReadLine$(DataFile) Next ; Close the data file. CloseFile DataFile End Function ; -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ; This function deletes any high score file that exists and then saves a new one with the current high score data. ; -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Function Save_Highscores() Local Filename$ Local DataFile Local Loop ; Attempt to open the data file for reading. Filename$ = DATA_PATH$ + "highscores.dat" If FileType(Filename$) = 1 Then DeleteFile Filename$ DataFile = WriteFile(Filename$) ; Write the data. For Loop = 0 To 9 WriteLine(DataFile, Highscore_Name$(Loop)) WriteLine(DataFile, Highscore_Score(Loop)) WriteLine(DataFile, Highscore_Whacks(Loop)) Next ; Close the data file. CloseFile DataFile End Function Function DisplayHighscores() Local textloop Load_Highscores() For textloop = 0 To 9 Print Highscore_Name$(textloop) Print Highscore_Score(textloop) Print Highscore_Whacks(textloop) Next End Function