And where is the difference there?
TV3D only supports DX. No problem at least it does it right.
LW engine uses OpenGL. Thats totally great. Beside the fact it is Windows only as well as BM does not create .so and .dylib
So in the end its even worse. It works on an OS on which it uses the non-standard graphics API.
I'ved tried any available engine on that list, though leadwerks only in the demo as I don't pay for a technology that even ran slow on my 8800GTS 640MB SuperClocked compared to what I saw (tested when it was sold at fullprice not early adopter beta testing price so I assume it is 1.0 and done to that state). TV3D had multiple times the performance in the same cases and in the end I dropped them all including Torque in favor of Unity3D which runs even better, runs in browser and is much more flexible to create small games fast.
TV3D only supports DX. No problem at least it does it right.
LW engine uses OpenGL. Thats totally great. Beside the fact it is Windows only as well as BM does not create .so and .dylib
So in the end its even worse. It works on an OS on which it uses the non-standard graphics API.
I'ved tried any available engine on that list, though leadwerks only in the demo as I don't pay for a technology that even ran slow on my 8800GTS 640MB SuperClocked compared to what I saw (tested when it was sold at fullprice not early adopter beta testing price so I assume it is 1.0 and done to that state). TV3D had multiple times the performance in the same cases and in the end I dropped them all including Torque in favor of Unity3D which runs even better, runs in browser and is much more flexible to create small games fast.