Graphics3D 800,600,16,2
SetBuffer BackBuffer()
layer0 = LoadSprite ("layer0.png",1)
layer1 = LoadSprite ("layer1.png",1) ;hexagons
camera = CreateCamera()
ScaleSprite layer0, 1.5,1
ScaleSprite layer1, 3,2
sx#=1
sy#=1
While Not KeyDown(1)
Cls
If KeyDown(203) Then sx=sx-.01
If KeyDown(205) Then sx=sx+.01
If KeyDown(200) Then sy=sy+.01
If KeyDown(208) Then sy=sy-.01
PositionEntity layer0,sx,sy,1
PositionEntity layer1,sx/2,sy/2,1
RenderWorld
VWait:Flip 0
Wend
EndGraphics
End
SetBuffer BackBuffer()
layer0 = LoadSprite ("layer0.png",1)
layer1 = LoadSprite ("layer1.png",1) ;hexagons
camera = CreateCamera()
ScaleSprite layer0, 1.5,1
ScaleSprite layer1, 3,2
sx#=1
sy#=1
While Not KeyDown(1)
Cls
If KeyDown(203) Then sx=sx-.01
If KeyDown(205) Then sx=sx+.01
If KeyDown(200) Then sy=sy+.01
If KeyDown(208) Then sy=sy-.01
PositionEntity layer0,sx,sy,1
PositionEntity layer1,sx/2,sy/2,1
RenderWorld
VWait:Flip 0
Wend
EndGraphics
End