I could create 2 heightmap levels and check the casters height if above the higher map to determine whether it's rendered but it doesn't really add anything other than slowdown due to the extra copyrect and additional shadow texture required.
What happens when you have a bridge over a bridge - it could get out of control so I'll just stick with what I have :)
The vehicle / object shadows are only shown within a certain range of the players as I only render 1/4 of the level around the players for speed.
What happens when you have a bridge over a bridge - it could get out of control so I'll just stick with what I have :)
The vehicle / object shadows are only shown within a certain range of the players as I only render 1/4 of the level around the players for speed.