EntityOrder > 0 ignores existing ZBuffer

Blitz3D Forums/Blitz3D Bug Reports/EntityOrder > 0 ignores existing ZBuffer

I don't get you either. Surely you should be rendering the skybox in the first pass anyway?

1. set skybox to order > 0. Show skybox and non-specified objects. Hide specifed objects + effects. render normally.

2. Hide skybox & non-specified objects. Show specificed objects. render with cameraclsmode 0,1

3. hide specified objects. Apply special effects. render with cameraclsmode 0,1

I forget the order of the 0,1 for the last two renders so if it doesn't work swap them.

Other than that I guess there's something I'm missing? What effects are you applying exactly? Oh and ask the question in the beginner forumn and you'll get a better response. This is not a bug - it's completely logical imo.