12 hours a day? Surely you only work three or four days a week then?
I work in cambridge too normally, but go away on projects quite a lot, such as now I'm near zurich during the week.
@GreyAlien:
I didn't really state any design plans for the game, just that I want to write an action RPG, the reason for this is simple: simple quests, no complicated NPC's to worry about, yu can have lots of almost identical enemies and randomly generate your dungeons, so it should be a lot simpler and easier than writing a serious RPG like Oblivion. I think it's called "hack and slash" anyone that's played gauntlet will know what I mean. No stroyline yet, so it could be traditional RPG set in castles and such, ro have it modern or even futuristic in an alien breed style (actually that'd be cool). so anyone with good art and game design skills would be cool.
I say I want to do it in C++, that's really just to say I want to move into a more widely accepted language for the industry, it's a skill I've been wantingto work on for ages. But there's no reason this type of game couldn't be done in Blitz3D with good results.
I work in cambridge too normally, but go away on projects quite a lot, such as now I'm near zurich during the week.
@GreyAlien:
Sounds like a cool game
I didn't really state any design plans for the game, just that I want to write an action RPG, the reason for this is simple: simple quests, no complicated NPC's to worry about, yu can have lots of almost identical enemies and randomly generate your dungeons, so it should be a lot simpler and easier than writing a serious RPG like Oblivion. I think it's called "hack and slash" anyone that's played gauntlet will know what I mean. No stroyline yet, so it could be traditional RPG set in castles and such, ro have it modern or even futuristic in an alien breed style (actually that'd be cool). so anyone with good art and game design skills would be cool.
I say I want to do it in C++, that's really just to say I want to move into a more widely accepted language for the industry, it's a skill I've been wantingto work on for ages. But there's no reason this type of game couldn't be done in Blitz3D with good results.