Handle it graphical wise or code wise?
Neither really I can handle both myself. I'm more interested in peoples preferences are on the linking. I like it as is but I don't want loads of linepick overheads that would be associated with other methods. I'm aiming for simplicity and speed here.
Nit picking - no shadow beneath vehicles when on bridges - im guessing the bridges are shadow casting entities in their own right ?
Yes, it's a kind of tradeoff but one I'm happy with. I'm sure people will complain about the shadows for the millionth time but afaik they're done now and I won't be returning to them. You can set them to low / med or off, med is still relatively low res but when you're in the thick of it you hardly notice them.
I'll have a demo out when I'm happy that I've got something nice to show. The AI hasn't really changed much since the old version so each vehicle is unaware of the presence of others. I'll work on this when I'm happy with all the vehicles handling. I hope to release an Alpha demo in a few weeks with just death match, I see the light and timetrail to play with. I'm actually really keen to see if anyone else gets the infrequent mav's I'm currently getting so that I can put it down to coding or graphics card issues. At least I'll know.
As you can imagine, I've still got loads to do and more features to implement but I'm very happy with everything so far.
Cheers
Stevie