It's easy to try it yourself...just create a graphic that is oblong rather than square and load it in using LoadSprite()
Place it on the screen to see the result. A frigging Square!!!
Code:
Graphics3D 800,600,16,2
SetBuffer BackBuffer()
sprite = LoadSprite ("rectangle.png")
camera = CreateCamera()
PositionEntity sprite,0,0,2
While Not KeyDown(1)
Cls
RenderWorld
VWait:Flip 0
Wend
EndGraphics
End
Place it on the screen to see the result. A frigging Square!!!
Code:
Graphics3D 800,600,16,2
SetBuffer BackBuffer()
sprite = LoadSprite ("rectangle.png")
camera = CreateCamera()
PositionEntity sprite,0,0,2
While Not KeyDown(1)
Cls
RenderWorld
VWait:Flip 0
Wend
EndGraphics
End