>Are there .a and .i files in the mod folder?
There's two .a files in the same directory, and Bmax made a folder in that directory with some .i files, .o files, and .s files.
>What is the output for building the module?
There's two .a files in the same directory, and Bmax made a folder in that directory with some .i files, .o files, and .s files.
>What is the output for building the module?
Building Modules Compiling:GE.bmx flat assembler version 1.66 3 passes, 1005 bytes. Archiving:GE.debug.win32.x86.a ar: creating C:/Programing/BlitzMax/mod/Yah.mod/GE.mod/GE.debug.win32.x86.a Compiling:GE.bmx flat assembler version 1.66 3 passes, 623 bytes. Archiving:GE.release.win32.x86.a ar: creating C:/Programing/BlitzMax/mod/Yah.mod/GE.mod/GE.release.win32.x86.a Process complete