5000+ polygon characters. If they are boned, and use skeletal animation, and you have 5 or 6, then yes, you will run into problems. Blitz will render 70,000 + polygons per frame no worries. It's the animation and overdraw that really kills games.
Blitz doesn't use hardware acceleration for boned animations, they are done by the CPU, so beware :o)
If you can, use md2 animation or .3ds/x for the enemies.
Blitz doesn't use hardware acceleration for boned animations, they are done by the CPU, so beware :o)
If you can, use md2 animation or .3ds/x for the enemies.