Setalpha by distance traveled

BlitzMax Forums/BlitzMax Programming/Setalpha by distance traveled

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Cool,

Speaking of particles, is there any way to optimise this?

I see people talking about making the particles "one surface" or "a single dynamic mesh", how would you do this? And would this increase speed?

The reason why iIask is because, on some of my lower end systems, it gets slow around 1500-2000 particals.

Alternatively, are there any free particle modules / source code out there? (using images)