Yeah I recieved a tip from a friend, he said this:
I can make a list of how many games used time records well, but I can make a bigger list of games that used it poorly. So many times a game abuses this feature as more as a gimmick than a way to make the game more enjoyable. No one won't play your game because it doesn't have time records. Just leave it out and spend your time working on other features."
He also made many more good points, so I've decided to do neither and instead focus on character development (which I feel is more beneficial to the overall feel of the game).
I really like the point made by Jasu... if I have stats, I'll definitely go that rounte.
I can make a list of how many games used time records well, but I can make a bigger list of games that used it poorly. So many times a game abuses this feature as more as a gimmick than a way to make the game more enjoyable. No one won't play your game because it doesn't have time records. Just leave it out and spend your time working on other features."
He also made many more good points, so I've decided to do neither and instead focus on character development (which I feel is more beneficial to the overall feel of the game).
I really like the point made by Jasu... if I have stats, I'll definitely go that rounte.