SetRotation(90) points 'down'

BlitzMax Forums/BlitzMax Beginners Area/SetRotation(90) points 'down'

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

It isn't just BlitzMAX that does this, but most 2D graphics engines do this. Mainly because CRTs scan from top to bottom, so it makes sense to map memory that way.

And just wait until you get into 3D.
Y is up again, and z is either away from you or towards you depending on whether you are using right-handed or left-handed coordinate system.