I generally see hard times for one man shows who want to write and sell their own general purpose 3d engines because it's just so much work and you need a lot of knowledge in certain areas to just get it right and beeing able coming up with a convincing solution which really works in a real world scenario. I can see this working for an engine which is written for a game but a general purpose engine is just something completely different.
So it either will take you ages or you'll end up writing kind of a wrapper and adding some on top functionality around an opensource engine. A clear advantage for a vendor whichs dev-team is not only one person as they can progress a lot faster.
But i'm still curious to see what Mark one day will come up with and how long it will take him to get it in a stable and pleasing state. One advantage he has is that he's doing these things since quite some time and for sure has a feeling for which features are important and which are not in order to restrict himself and still coming up with something useful which people can enjoy the next years.
I doubt that from the features, the performance, the fallbacks or the supported gfx chips it will play in the same league as Unity's 3d engine but as said before it still could be fun to work with, i somehow trust him on the features selection side. Unity is and in the future will be even more strong on the gfx side as they take the gfx serious. Personally i find that there is quite some stuff inside which i don't need whilst a few things i would love to see are still missing, so the balancing is not perfect for me but in the end as said already more than once before, it's the best you can get today.
So it either will take you ages or you'll end up writing kind of a wrapper and adding some on top functionality around an opensource engine. A clear advantage for a vendor whichs dev-team is not only one person as they can progress a lot faster.
But i'm still curious to see what Mark one day will come up with and how long it will take him to get it in a stable and pleasing state. One advantage he has is that he's doing these things since quite some time and for sure has a feeling for which features are important and which are not in order to restrict himself and still coming up with something useful which people can enjoy the next years.
I doubt that from the features, the performance, the fallbacks or the supported gfx chips it will play in the same league as Unity's 3d engine but as said before it still could be fun to work with, i somehow trust him on the features selection side. Unity is and in the future will be even more strong on the gfx side as they take the gfx serious. Personally i find that there is quite some stuff inside which i don't need whilst a few things i would love to see are still missing, so the balancing is not perfect for me but in the end as said already more than once before, it's the best you can get today.