Only thing I was aware of was that it was pixel shader 3.0 only because he wanted to unify the lighting and shadows into one efficient next gen technology and cut out everything else. As a result cutting his source back to half the size and making the engine easier to work on.
I know he used to be primarily Nvidia, but saw he just recieved a big package from ATI presumably for free with a bunch of their new hardware in :).
I know he used to be primarily Nvidia, but saw he just recieved a big package from ATI presumably for free with a bunch of their new hardware in :).