when unity3d comes to windows

Miscellaneous Forums/General Discussion/when unity3d comes to windows

heh, its not gameplay destroying. You have to code most of what you want it to do. But you can load an entire static scene complete with lighting, cameras and various ogre native scenemanager settings. Build heirarchies etc. But for the most part you have to use it like B3D. It's just easier to layout a scene visualy with 3dsmax like controls.

It does let you store simple user defined string/value=string/value type scripts on a per entity basis that flow will keep track of for you. But you still have to code your own actions to make use of them.

So its not really like torque, and I assume Unity is like torque but hopefully much more designed.