when unity3d comes to windows

Miscellaneous Forums/General Discussion/when unity3d comes to windows

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I'm always a bit weary of editors that do too much for you on the game design front. Object placement is really handy, but I prefer something that has a good art pipeline that lets you export scenes straight from 3dsmax with most of the common user defined render related properties intact.

And just use the editor for final adding of gameplay and AI elements.

Having said that you can't beat a good particle editor, UI UI editor and some kind of realtime physics adjustment for taking some of the tedium out of otherwise tedious tasks.

I still think some things controls, gameplay, AI are better designed and custom coded yourself rather than using generic off the shelf components. Otherwise you end up with something like torque which is only really good for generic tribes type games with oldschool controls, and camera combined with a weak art pipeline.

Unity does seem to have bested torque from what I have seen of the demos. Not that thats hard with decent collisions and physics out the box.