when unity3d comes to windows

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Well you can release programs for windows:

Web Games with Indie already
Standalone games with Pro


And well, many people actually care about the publishing option. The reaction to the announced iPhone deployment showed that somehow.

Only ignorant developers ignore OSX as platform, simply because the Windows market is oversatisfied with trash and clicky games and many dumb users assuming to get everything for free where as the OSX users are normally more willing to pay a little for good work if they like it. And there just is less concurrence on OSX. nearly any game gets in the top 5 of apple.com
show me a similar simple way to broad promote a game on Windows without paying 5-10 times what unity pro costs.

Oh and not to forget that more professional teams with a Nintendo License can use Unity to deploy to wii ...