>Scrolling backgrounds, starfields.
If you mean like dynamic backgrounds, thats possible, actually very easy, as easy as swaping the current background image for a animated one then doing that.
And a starfield was my original idea, but I never got to it. Does anyone have any code you would share for a active starfield ?
>Shrapnel when a brick breaks
I was actually doing a explosion image with glass shrapnel in photoshop, but i held myself back.
One thing i hate with programming is timing stuff, I think i need to build a type to handle animating stuff to make my life easyer.
Infact, speaking of timing, i'm getting frusturated trying to get a hover noise to play ONCE per session of hovering over an image.
maybe someone could help?:
>Multiple balls.
Very real possibility
>Level editor.
Gah, would be a waste of time to be honest.. creating a level is this easy for me:
If you mean like dynamic backgrounds, thats possible, actually very easy, as easy as swaping the current background image for a animated one then doing that.
And a starfield was my original idea, but I never got to it. Does anyone have any code you would share for a active starfield ?
>Shrapnel when a brick breaks
I was actually doing a explosion image with glass shrapnel in photoshop, but i held myself back.
One thing i hate with programming is timing stuff, I think i need to build a type to handle animating stuff to make my life easyer.
Infact, speaking of timing, i'm getting frusturated trying to get a hover noise to play ONCE per session of hovering over an image.
maybe someone could help?:
While fry_PollEvent() Select fry_EventID() Case fry_EVENT_GADGETSELECT Select fry_EventSourceName() Case "play" MainMenu = False ResetGame() End Select '............................................................. '............................................................. ' SECTION OF INTEREST Case fry_EVENT_MOUSEOVER Select fry_EventSourceName() Case "play"'play button id, just a test before i add more If freshhover PlaySound click End If End Select End Select If fry_EventID() <> fry_EVENT_MOUSEOVER freshhover = True Else freshhover = False End If '............................................... '............................................... 'END SECTION OF INTEREST Wend
>Multiple balls.
Very real possibility
>Level editor.
Gah, would be a waste of time to be honest.. creating a level is this easy for me:
Rem FORMAT INFO:::: w = 7 h = 6 0 = no brick in this grid 1 = blue level 1 brick 2 = green level 2 brick 3 = purple level 3 brick 4 = black level 4 brick SAMPLES:::: #Level1 DefData 1,2,3,4,1,2,1 DefData 4,0,4,0,4,0,2 DefData 4,0,4,0,4,0,2 DefData 4,4,4,0,3,2,2 DefData 2,0,0,0,0,0,2 DefData 2,0,0,0,0,0,2 #Level2 DefData 0,0,0,0,0,0,0 DefData 0,0,0,0,0,0,0 DefData 0,0,0,0,0,0,0 DefData 0,0,0,0,0,0,0 DefData 0,0,0,0,0,0,0 DefData 0,0,0,0,0,0,0 End Rem