About time this thread had an update.
Bones are inside meshes. So, if you make a boned mesh an obscurer then you may not be able to 'visually' detect its bones.
You can be led into trying to resolve this by creating additional pivots and markers etc for bones when, in fact, you just need to unobscure the bones.
Rember that a bone is a Child of a mesh, so to track the bone's position, make sure you use the 'Global' flag.
Bone_Xpos=EntityX(bone_name,True)
instead of
Bone_Xpos=EntityX(bone_name)
Bones are inside meshes. So, if you make a boned mesh an obscurer then you may not be able to 'visually' detect its bones.
You can be led into trying to resolve this by creating additional pivots and markers etc for bones when, in fact, you just need to unobscure the bones.
Rember that a bone is a Child of a mesh, so to track the bone's position, make sure you use the 'Global' flag.
Bone_Xpos=EntityX(bone_name,True)
instead of
Bone_Xpos=EntityX(bone_name)