It uses a special function to load masked textures, it doesn't use black as a mask, instead it uses the alpha channel of the texture.
You can do two things:
- Use this function to load masked textures: http://www.blitzbasic.com/codearcs/codearcs.php?code=1739
- Change the textures you use to have a black mask, as normally used in Blitz3D
You can do two things:
- Use this function to load masked textures: http://www.blitzbasic.com/codearcs/codearcs.php?code=1739
- Change the textures you use to have a black mask, as normally used in Blitz3D