tree[d] returns...

Miscellaneous Forums/Blitz Showcase/tree[d] returns...

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It uses a special function to load masked textures, it doesn't use black as a mask, instead it uses the alpha channel of the texture.

You can do two things:
- Use this function to load masked textures: http://www.blitzbasic.com/codearcs/codearcs.php?code=1739
- Change the textures you use to have a black mask, as normally used in Blitz3D