SSE Speed test

BlitzMax Forums/BlitzMax Programming/SSE Speed test

@Josh - I have looked at Mark/your implmenetation. I am not sure that the benifits would be readily visible since it implmented as immutable object which means it would spend unfixe amounts of time in GC memory manager. My goal is to ensure all memory allocations are controled by programmer. I will see about extending the example to show you the difference and to see for my self how bad the overhead of the the GC is. This is no different than calling malloc. Creation of object is going to be significantly slower in all cases. But the match would be as fast as possible :)

Other thing I have been thinking about, I am pretty sure that code is basis for BlitzMax are the Matrix Operations code to DX9 or real math as in OpenGL. Now for me I want DirectX Matrixs but thought a good libary could do transformations. I know Ogre does all math as real math and transforms in the driver level by doing the transpostion.


Doug