You only need a one dimensional distance check (cameras z-plane). And you could LOD it so there are 2 or 3 pre-built edge meshes per object. You might even be able to use AutoEntityFade.
I was thinking of making something very similar to this, ie. using prebuilt edges instead of trying to draw them on the fly. Must be quicker on the whole I would think.
I was thinking of making something very similar to this, ie. using prebuilt edges instead of trying to draw them on the fly. Must be quicker on the whole I would think.